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"I learned this really important and now very obvious lesson, which is, it doesn't pay to tell someone else's story," Esposito said. It was clear no amount of research would be able to save Kachina from itself this was not his story to tell. At one point, Esposito added a mechanic where players would burn down reservations to build tract housing. His plan quickly went off the rails in strange and offensive ways. Though Esposito knew little about the Hopi people - he simply liked the look of kachina dolls - he stuck with his game's premise and started researching, planning to eventually present an authentic and enlightening vision of the tribe to a new audience. He read the article and decided to prove Reese wrong. After Kachina's IndieCade debut in 2012, Debbie Reese of the American Indians in Children's Literature (AICL) blog wrote about the game's missteps and tweeted the story to Esposito. What's more, Esposito talked about drawing inspiration from Hopi "folklore," a dismissive term for the deeply held religious traditions of indigenous people. However, totem poles and teepees have nothing to do with Hopi culture. However, the game's design was vastly different than Donut County's: It featured art and objects that Esposito said were inspired by Hopi culture, including items like totem poles and teepees. Kachina's premise will sound familiar: Players controlled a hole in the ground as it swept under various objects, growing with each new ingestion.
DONUT COUNTY GAME ONLINE UPDATE
Update your settings here, then reload the page to see it.Įsposito debuted Kachina at IndieCade in 2012, and by 2013 it had picked up some buzz and secured financial support from Indie Fund. This content is not available due to your privacy preferences.
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Donut County used to be a game called Kachina. However, his latest game started life as something far removed from fried dough, the West Coast or anything truly meaningful in Esposito's personal life. It shows in his dedication to Glitch City and in Donut County itself. Games to come out of Glitch City include high-profile indie hits Hyper Light Drifter, Dream Daddy, Quadrilateral Cowboy and Frog Fractions 2.Įsposito is in love with LA. Esposito is an established game designer best known for his work on The Unfinished Swan and What Remains of Edith Finch, and he's a founder of Glitch City LA, a successful incubator for local developers. It's heading to PC, iOS and PlayStation 4 next year, published by Annapurna Interactive. Not now Turn on Turned on Turn onĮsposito's obsession with Los Angeles doughnut culture sparked the idea for his latest game, Donut County, a pastel, raccoon-infused puzzle game where players control a hole that grows every time it swallows a new object. You can disable notifications at any time in your settings menu. "Even I have brand loyalty to them, which is stupid to say."
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"They're going to crush the local doughnut shops, because no one can compete with the scale of Dunkin' Donuts," he remembers thinking as the first Dunkin' opened in LA. Esposito calls this trend doughnut gentrification. Today, there are dozens of Dunkin' Donuts stores across California, sitting alongside community-run shops. So you'll be able to get doughnuts and Chinese food or doughnuts and Mexican food, and they're all kind of mashed up and very local and specific to the community." "Because the interesting thing about doughnuts in LA is that each shop is a fusion of a different culture and, you know, the standard doughnut shop. "I was fascinated by that, and I was fascinated by the local doughnut culture," Esposito said. If America ran on Dunkin', California was a thousand different countries. On the opposite coast, however, he was dropped into a new world: Mom-and-pop doughnut shops flooded the Los Angeles marketplace, each offering its own spin on the classic fried delicacy. As a native New Yorker, he grew up on chain doughnut shops, especially Dunkin', which is headquartered in Massachusetts. In fact, it was one of the first things independent game developer Ben Esposito noticed when he made the move from New York to LA. Considering there were more than 7,000 Dunkin' Donuts outposts littering the United States by 2013, the dead zone was an anomaly. Hell, during that time there was just one Dunkin' store in all of California, at a military base on the state's southern tip. From 2002 to 2014, Dunkin' Donuts didn't exist in Los Angeles.